book of ConjurationsFulminant Prism, Magic Dart, Searing Ray18,20
scarfrepulsion20,11
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 504 gp |
| haste | 120 |
| resistance | 120 |
| 2 attraction | 72 |
| might | 48 |
| attraction | 36 |
| curing | 36 |
| curing | 36 |
| curing | 36 |
| 7 items | 2958 gp |
| amulet of guardian spirit | 870 |
| +3 scale mail of fire resistance | 754 |
| +2 vampiric broad axe | 696 |
| 2 heal wounds | 290 |
| brilliance | 116 |
| butterflies | 116 |
| fog | 116 |