+4 ring of slayingSlay58,33
+6 ring of dexterityDex37,55
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 11 items | 4220 gp |
| manual of Axes | 800 |
| book of Armaments | 520 |
| book of Unlife | 420 |
| Codex of Conductivity | 400 |
| book of Transmutation | 400 |
| book of Winter | 400 |
| Everburning Encyclopedia | 380 |
| book of Misfortune | 340 |
| Young Poisoner's Handbook | 200 |
| book of Frost | 200 |
| book of Minor Magic | 160 |
| 6 items | 1325 gp |
| Discursus on Nigredoartefact | 400 |
| staff of alchemy | 250 |
| staff of alchemy | 250 |
| ring of poison resistance | 200 |
| +2 chain mail of poison resistance | 185 |
| poison | 40 |