Sigmund
Terence
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 11 items | 864 gp |
| resistance | 120 |
| 2 might | 96 |
| ambrosia | 96 |
| ambrosia | 96 |
| magic | 96 |
| magic | 96 |
| enlightenment | 60 |
| heal wounds | 60 |
| heal wounds | 60 |
| might | 48 |
| lignification | 36 |
| 10 items | 4888 gp |
| manual of Throwing | 1040 |
| Fen Folio | 546 |
| Everburning Encyclopedia | 494 |
| book of the Wilderness | 494 |
| book of Misfortune | 442 |
| book of Sloth | 416 |
| book of Scorching | 390 |
| book of Blasting | 364 |
| book of Weapons | 364 |
| book of Storms | 338 |