Vademecum on the Wyrd and CohobationEnfeeble, Petrify, Summon Mana Viperartefact44,34
book of DebilitationConfusing Touch, Slow, Vampiric Draining45,23
ring of wizardryWiz46,20
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 135 gp |
| +1 heavy sling | 48 |
| enchant weapon | 37 |
| wand of polymorph (5) | 35 |
| curing | 15 |
| 8 items | 4566 gp |
| storm talisman | 1120 |
| dragon-blood talisman | 840 |
| amulet "Ecyniz" {Acrobat rElec Dex+2}artefact | 674 |
| +4 ring of slaying | 504 |
| +5 ring of evasion | 504 |
| +6 ring of strength | 504 |
| ring of see invisible | 210 |
| ring of see invisible | 210 |