book of BattleFugue of the Fallen, Manifold Assault, Ozocubu's Armour50,22
book of DisplacementLesser Beckoning, Maxwell's Portable Piledriver, Teleport Other53,34
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 432 gp |
| invisibility | 96 |
| mutation | 96 |
| enlightenment | 60 |
| brilliance | 48 |
| might | 48 |
| might | 48 |
| curing | 36 |
| 7 items | 1853 gp |
| +4 ring of protection | 396 |
| amulet of reflection | 330 |
| ring of protection from cold | 275 |
| ring of magical power | 220 |
| ring of magical power | 220 |
| ring of positive energy | 220 |
| ring of flight | 192 |
| 9 items | 2156 gp |
| +6 ring of dexterity | 396 |
| amulet of regeneration | 330 |
| ring of protection from cold | 275 |
| ring of poison resistance | 220 |
| ring of positive energy | 220 |
| ring of resist corrosion | 220 |
| ring of see invisible | 165 |
| ring of see invisible | 165 |
| ring of see invisible | 165 |