Sigmund— carrying +2 antimagic halberdarmed
Terence
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 3608 gp |
| manual of Ranged Weapons | 880 |
| manual of Stealth | 880 |
| book of the Wilderness | 418 |
| book of Battle | 352 |
| book of Blood | 352 |
| book of Burglary | 242 |
| book of Displacement | 242 |
| book of Displacement | 242 |
| 4 items, all artefacts | 14690 gp |
| +5 dagger of Agrejevoi {freeze, rF- rN+ Str+6}artefact | 4540 |
| +4 hand axe of the Shark {drain, Will+ Dex+2 Stlth+}artefact | 4500 |
| +2 robe "Pareif" {rF+ SInv}artefact | 2890 |
| +2 short sword "Killer Bee's Regret" {protect, ^Fragile Str+4 SInv}artefact | 2760 |
| 8 items | 4116 gp |
| manual of Invocations | 1120 |
| manual of Ranged Weapons | 1120 |
| book of Sloth | 448 |
| book of Dreams | 336 |
| book of Burglary | 308 |
| Young Poisoner's Handbook | 280 |
| book of Geomancy | 280 |
| book of Minor Magic | 224 |
| 7 items | 490 gp |
| enchant armour | 105 |
| enchant armour | 105 |
| amnesia | 56 |
| fear | 56 |
| immolation | 56 |
| poison | 56 |
| poison | 56 |