Crazy Yiuf— carrying +3 quarterstaff of chaosarmed
Terence— carrying +0 flail of protectionarmed
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 6327 gp |
| +11 Singing Sword {sonic wave}artefact | 3000 |
| +6 quick blade "Puesem" {drain, Str+3 Int+4}artefact | 2361 |
| +4 morningstar | 780 |
| +0 war axe of venom | 186 |
| 2 items | 1663 gp |
| +2 rapier "Esomug" {vamp, rC+ Will+ MP+6 Int-5}artefact | 1398 |
| +0 heavy flail | 265 |
| 7 items | 2163 gp |
| +3 great mace | 587 |
| +2 ring mail of cold resistance | 525 |
| empty flask | 500 |
| +1 robe of cold resistance | 317 |
| wand of flame (7) | 122 |
| wand of flame (5) | 87 |
| noise | 25 |