+0 leather armour of willpowerWill+22,18
book of Minor MagicBlink, Call Imp, Magic Dart29,46
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 3103 gp |
| amulet of faith | 480 |
| +6 ring of strength | 432 |
| ring of Symmetry {^Contam rCorr Dex+4 Stlth+}artefact | 391 |
| amulet of guardian spirit | 360 |
| amulet of regeneration | 360 |
| amulet of regeneration | 360 |
| ring of willpower | 300 |
| ring of resist corrosion | 240 |
| ring of see invisible | 180 |
| 7 items | 565 gp |
| invisibility | 104 |
| invisibility | 104 |
| invisibility | 104 |
| blinking | 97 |
| enlightenment | 65 |
| fog | 52 |
| teleportation | 39 |