orblight55,30
ring of resist corrosionrCorr43,35
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 756 gp |
| 3 enchant weapon | 337 |
| summoning | 142 |
| enchant armour | 112 |
| fog | 60 |
| fog | 60 |
| teleportation | 45 |
| 4 items | 1291 gp |
| +6 dagger of Ashenzari's Favour {elec, rCorr Int+3}artefact | 539 |
| +4 antimagic mace | 310 |
| +2 glaive of freezing | 237 |
| +3 flail | 205 |
| 3 items | 2540 gp |
| +6 whip of Earthquakes {heavy, rF+ Int+3}artefact | 1096 |
| +2 great mace of the Several Bones {drain, rCorr Str+5 Dex-2 SInv}artefact | 896 |
| +4 heavy hand axe | 548 |
| 2 items | 2889 gp |
| +7 glaive of Gozag's Whim {flame, rElec rF+ rN+++ Str-2}artefact | 2366 |
| +1 great mace of holy wrath | 523 |
| 6 items | 1245 gp |
| empty flask | 600 |
| revelation | 225 |
| brilliance | 120 |
| poison | 120 |
| teleportation | 90 |
| teleportation | 90 |