book of DebilitationConfusing Touch, Slow, Vampiric Draining57,55
book of Spatial TranslocationsBlink, Lesser Beckoning, Momentum Strike60,40
orb*channel23,64
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 4508 gp |
| manual of Necromancy | 1120 |
| book of Hexes | 616 |
| Secrets of Fog and Confrontationartefact | 588 |
| book of Winter | 560 |
| book of the Earth | 504 |
| book of Maladies | 476 |
| book of Flames | 392 |
| Joruethru's Precepts of the Charnel Houseartefact | 252 |
| 3 items | 1588 gp |
| +9 dagger of Blood-Lust {drain, rPois rN+ MP+6}artefact | 995 |
| +3 mace "Ebbel" {vamp, ^Fragile rN+ Int-3 Dex+8}artefact | 521 |
| +0 dagger of draining | 72 |