ring of iceIce27,36
scarfharm46,23
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 300 gp |
| enchant armour | 75 |
| enchant weapon | 75 |
| amnesia | 40 |
| fog | 40 |
| poison | 40 |
| teleportation | 30 |
| 4 items | 1323 gp |
| +3 ring mail of Obibal {rPois rF+ rC+ Int+4}artefact | 578 |
| +2 robe "Ewkintir" {Str+6}artefact | 333 |
| +8 chain mail | 236 |
| +1 ring mail of fire resistance | 176 |
| 2 items | 1087 gp |
| +5 robe of Night {Dark Will+ SInv}artefact | 840 |
| +2 robe of cold resistance | 247 |
| 1 items, all artefacts | 591 gp |
| +7 chain mail of Distant Worlds {*Slow Int+4}artefact | 591 |