book of DebilitationConfusing Touch, Slow, Vampiric Draining33,5
book of ScorchingFlame Wave, Scorch, Summon Cactus Giant51,14
orbmayhem57,18
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 2222 gp |
| +5 ring of evasion | 396 |
| +6 ring of dexterity | 396 |
| amulet of guardian spirit | 330 |
| blade talisman | 330 |
| serpent talisman | 330 |
| ring of positive energy | 220 |
| ring of positive energy | 220 |
| 5 items | 3512 gp |
| +8 trident "Xelil" {heavy, ^Contam Str+4}artefact | 1122 |
| +7 dagger "Eloko" {flame, Str+2}artefact | 996 |
| +6 dagger of speed | 760 |
| +1 quarterstaff of distortion | 340 |
| +2 sling of flaming | 294 |
| 9 items | 1990 gp |
| book of the Tundra | 440 |
| Great Wizards, Vol. II | 380 |
| book of Blood | 320 |
| book of Fire | 320 |
| book of Burglary | 220 |
| book of Conjurations | 200 |
| butterflies | 40 |
| vulnerability | 40 |
| teleportation | 30 |