Jessica
Robin— carrying +1 animal skinarmed
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 2 items, all artefacts | 1081 gp |
| +3 plate armour of the Three Visions {Str+10 Int-4}artefact | 633 |
| +3 leather armour of the Land of Plenty {rPois Will- Int+3 Dex+5}artefact | 448 |
| 8 items | 672 gp |
| haste | 140 |
| haste | 140 |
| cancellation | 112 |
| enlightenment | 70 |
| heal wounds | 70 |
| might | 56 |
| curing | 42 |
| lignification | 42 |