ring of wizardryWiz23,19
ring of wizardryWiz40,23
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 12 items, all artefacts | 6608 gp |
| Encalio's Catalogue of Self-Indulgenceartefact | 1204 |
| Obrimos's Elucidation of the Golden Keyartefact | 1036 |
| Ymic's Papyrus of the Nosferatuartefact | 756 |
| Fannar's Precepts of the Cold Heartartefact | 700 |
| Sif Muna's Compilation of Gerundive Groundingsartefact | 616 |
| Precepts of Ranged Pokingartefact | 420 |
| Codex of Getting Closer Than Beforeartefact | 392 |
| Zin's Incunabulum of Uncleanlinessartefact | 392 |
| Directory of Scholastic Tacticsartefact | 336 |
| Cyclopedia of Basic Undead Handlingartefact | 280 |
| Roapp's Handbook of Yoinkingartefact | 252 |
| Eustachio's Handbook of Magnificenceartefact | 224 |
| 8 items | 410 gp |
| silence | 95 |
| revelation | 75 |
| amnesia | 40 |
| fog | 40 |
| immolation | 40 |
| poison | 40 |
| poison | 40 |
| vulnerability | 40 |