+6 ring of strengthStr29,39
amulet of guardian spiritSpirit43,15
book of GeomancyPasswall, Sandblast, Stone Arrow58,29
ring of positive energyrN+34,28
ring of wizardryWiz55,12
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 410 gp |
| staff of conjuration | 250 |
| haste | 100 |
| attraction | 30 |
| teleportation | 30 |
| 6 items | 1965 gp |
| +5 pair of boots of the Will of the Gods {Harm rC+}artefact | 1000 |
| +2 war axe of freezing | 420 |
| invisibility | 184 |
| wand of flame (11) | 177 |
| fear | 92 |
| poison | 92 |
| 6 items | 2380 gp |
| book of Ice | 700 |
| book of Fire | 448 |
| book of the Hunter | 364 |
| book of Dreams | 336 |
| book of Party Tricks | 308 |
| book of Cantrips | 224 |