amulet of regenerationRegen64,31
ring of iceIce34,33
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 1 items, all artefacts | 621 gp |
| +4 hand axe of Patterns {antimagic, rCorr Stlth+}artefact | 621 |
| 2 items | 494 gp |
| serpent talisman | 390 |
| mutation | 104 |
| 7 items | 450 gp |
| 2 enchant armour | 150 |
| enchant armour | 75 |
| enchant weapon | 75 |
| fog | 40 |
| vulnerability | 40 |
| vulnerability | 40 |
| teleportation | 30 |
| 1 items, all artefacts | 897 gp |
| +4 ring mail of the Solstice {^Contam Will+ rCorr SInv}artefact | 897 |
| 4 items | 941 gp |
| wand of digging (2) | 294 |
| cancellation | 280 |
| enchant weapon | 262 |
| curing | 105 |