Great Wizards, Vol. VIIPassage of Golubria, Tukima's Dance, Yara's Violent Unravelling8,46
book of BattleFugue of the Fallen, Manifold Assault, Ozocubu's Armour62,37
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 320 gp |
| 2 might | 80 |
| heal wounds | 50 |
| heal wounds | 50 |
| heal wounds | 50 |
| attraction | 30 |
| curing | 30 |
| curing | 30 |
| 2 items | 690 gp |
| +4 trident of venom | 366 |
| +3 whip of electrocution | 324 |
| 3 items | 1265 gp |
| +4 hand axe of Sianoz {heavy, Str+7 Dex+4}artefact | 721 |
| +4 short sword of draining | 356 |
| +1 mace of pain | 188 |
| 2 items | 822 gp |
| +4 plate armour of poison resistance | 564 |
| +2 helmet of intelligence | 258 |