ring of iceIce43,56
ring of wizardryWiz13,43
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 2904 gp |
| book of Unlife | 462 |
| book of Beasts | 396 |
| book of Blood | 352 |
| book of Movement | 352 |
| book of Blasting | 308 |
| book of Callings | 308 |
| book of Flames | 308 |
| book of Debilitation | 220 |
| book of Spatial Translocations | 198 |
| 10 items | 2645 gp |
| +5 ring of evasion | 360 |
| +6 ring of dexterity | 360 |
| amulet of reflection | 300 |
| amulet of the acrobat | 300 |
| maw talisman | 300 |
| ring of fire | 250 |
| ring of protection from fire | 250 |
| ring of resist corrosion | 200 |
| ring of flight | 175 |
| ring of see invisible | 150 |