ring of see invisiblesInv39,16
ring of wizardryWiz49,51
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 495 gp |
| ambrosia | 88 |
| mutation | 88 |
| mutation | 88 |
| berserk rage | 55 |
| berserk rage | 55 |
| heal wounds | 55 |
| attraction | 33 |
| curing | 33 |
| 1 items | 347 gp |
| +2 orcbow of flaming | 347 |
| 2 items | 572 gp |
| +4 ring mail of poison resistance | 308 |
| +3 leather armour of fire resistance | 264 |
| 6 items | 4295 gp |
| +4 ring of protection | 1188 |
| +2 falchion "Ilary" {elec, rCorr Str+3 Stlth-}artefact | 1155 |
| ring of Esirgh {rPois Will- Str+3 SInv}artefact | 1098 |
| wand of mindburst (11) | 508 |
| enchant armour | 247 |
| attraction | 99 |