ring of iceIce34,22
ring of protection from coldrC+11,9
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| stock not recorded |
| 4 items | 4160 gp |
| manual of Axes | 1040 |
| manual of Axes | 1040 |
| manual of Stealth | 1040 |
| manual of Unarmed Combat | 1040 |
| 7 items | 2886 gp |
| book of Ice | 650 |
| book of Wicked Creation | 572 |
| book of the Wilderness | 494 |
| book of Sloth | 416 |
| book of Burglary | 286 |
| Young Poisoner's Handbook | 260 |
| book of Minor Magic | 208 |
| 1 items | 1260 gp |
| +2 vampiric executioner's axe | 1260 |