book of ConjurationsFulminant Prism, Magic Dart, Searing Ray11,13
book of MovementGell's Gavotte, Vhi's Electric Charge, Volatile Blastmotes33,24
ring of positive energyrN+15,33
ring of see invisiblesInv23,21
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 3109 gp |
| ring "Xesitet" {rC- MP+8 EV+5 Int+8 Dex+2}artefact | 885 |
| ring of Get Vest {+Blink rN+ Int+2 Dex+6}artefact | 700 |
| +4 ring of protection | 432 |
| +6 ring of strength | 432 |
| amulet of the acrobat | 360 |
| ring of ice | 300 |
| 1 items | 338 gp |
| +3 broad axe of draining | 338 |
| 4 items | 330 gp |
| wand of mindburst (7) | 107 |
| wand of flame (10) | 77 |
| wand of mindburst (5) | 77 |
| wand of flame (9) | 69 |