amulet of regenerationRegen40,12
amulet of regenerationRegen13,29
ring of protection from firerF+18,12
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 5 items | 1042 gp |
| lightning rod (4/4) | 520 |
| wand of roots (6) | 187 |
| wand of acid (3) | 163 |
| wand of flame (12) | 109 |
| wand of flame (7) | 63 |
| 5 items | 270 gp |
| silence | 114 |
| fear | 48 |
| poison | 48 |
| vulnerability | 48 |
| noise | 12 |
| 4 items | 504 gp |
| book of Air | 264 |
| +1 leather armour of willpower | 168 |
| curing | 36 |
| teleportation | 36 |
| 7 items | 4012 gp |
| dragon-coil talisman | 1020 |
| +6 ring of dexterity | 612 |
| amulet of reflection | 510 |
| amulet of regeneration | 510 |
| amulet of the acrobat | 510 |
| ring of wizardry | 510 |
| ring of resist corrosion | 340 |
| 9 items | 1428 gp |
| 3 blinking | 471 |
| 3 amnesia | 198 |
| brand weapon | 157 |
| silence | 157 |
| summoning | 157 |
| enchant armour | 124 |
| fear | 66 |
| teleportation | 49 |
| teleportation | 49 |
| 3 items | 1002 gp |
| +2 plate armour of poison resistance | 384 |
| +1 plate armour of fire resistance | 360 |
| +2 pair of gloves | 258 |