+6 ring of dexterityDex37,44
book of NecromancyGrave Claw, Soul Splinter, Vampiric Draining34,54
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 1 items | 346 gp |
| +2 pair of gloves | 346 |
| 2 items | 585 gp |
| +1 pair of boots of flying | 297 |
| +1 scale mail of willpower | 288 |
| 6 items | 2314 gp |
| lightning rod (4/4) | 1040 |
| +2 plate armour of positive energy | 832 |
| +0 scale mail of positive energy | 208 |
| amnesia | 104 |
| fog | 104 |
| noise | 26 |