Great Wizards, Vol. VIIPassage of Golubria, Tukima's Dance, Yara's Violent Unravelling34,45
ring of see invisiblesInv37,18
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 506 gp |
| magic | 88 |
| magic | 88 |
| berserk rage | 55 |
| enlightenment | 55 |
| enlightenment | 55 |
| enlightenment | 55 |
| might | 44 |
| attraction | 33 |
| lignification | 33 |
| 1 items | 408 gp |
| +4 orcbow of flaming | 408 |