+2 heavy slingheavy31,9
amulet of guardian spiritSpirit44,54
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 3 items, all artefacts | 13380 gp |
| +11 short sword "Rolel" {chaos, Int+3}artefact | 7370 |
| +4 mace of the Equator {antimagic, Str+3}artefact | 4230 |
| +0 dagger of Piovvaam {protect, rPois Str+2}artefact | 1780 |
| 4 items | 324 gp |
| 2 poison | 96 |
| enchant armour | 90 |
| enchant armour | 90 |
| amnesia | 48 |
| 2 items | 1320 gp |
| +2 plate armour of poison resistance | 960 |
| scarf | 360 |