+5 ring of evasionEV25,28
amulet of regenerationRegen11,34
ring of wizardryWiz54,9
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 938 gp |
| haste | 140 |
| 2 might | 112 |
| heal wounds | 112 |
| heal wounds | 112 |
| heal wounds | 112 |
| invisibility | 112 |
| mutation | 112 |
| attraction | 42 |
| curing | 42 |
| curing | 42 |
| 8 items | 3029 gp |
| +4 ring of slaying | 468 |
| +6 ring of dexterity | 468 |
| +6 ring of strength | 468 |
| amulet of reflection | 390 |
| ring of ice | 325 |
| ring of ice | 325 |
| scarab talisman | 325 |
| ring of poison resistance | 260 |
| 7 items | 581 gp |
| blinking | 133 |
| enchant armour | 105 |
| enchant weapon | 105 |
| 2 teleportation | 84 |
| fear | 56 |
| vulnerability | 56 |
| teleportation | 42 |
| 4 items | 342 gp |
| brand weapon | 114 |
| enchant armour | 90 |
| enchant weapon | 90 |
| fear | 48 |