+5 ring of evasionEV33,55
book of Minor MagicBlink, Call Imp, Magic Dart57,37
scarfrepulsion8,22
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 3624 gp |
| manual of Maces & Flails | 960 |
| Notes on Schematics and the Stormartefact | 552 |
| book of the Senses | 480 |
| book of the Fortress | 456 |
| book of Decay | 360 |
| Handbook of Applied Construction | 288 |
| book of Burglary | 264 |
| book of Debilitation | 264 |
| 1 items, all artefacts | 710 gp |
| +1 triple crossbow "Tormentor" {drain, rPois rF+}artefact | 710 |