+0 mace of protectionprotect62,46
amulet of the acrobatAcrobat23,19
orbmayhem48,59
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 385 gp |
| haste | 110 |
| 2 might | 88 |
| enlightenment | 55 |
| attraction | 33 |
| curing | 33 |
| curing | 33 |
| lignification | 33 |
| 3 items | 1930 gp |
| +3 leather armour "Homienn" {rN+}artefact | 705 |
| +3 ring mail of cold resistance | 650 |
| +2 chain mail of willpower | 575 |