+1 sling of freezingfreeze50,11
amulet of regenerationRegen38,18
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 672 gp |
| haste | 140 |
| heal wounds | 112 |
| heal wounds | 112 |
| heal wounds | 112 |
| mutation | 112 |
| attraction | 42 |
| curing | 42 |
| 7 items | 2970 gp |
| book of Weapons | 720 |
| Codex of Conductivity | 600 |
| book of the Grave | 420 |
| book of Storms | 390 |
| book of Frost | 300 |
| book of Geomancy | 300 |
| book of Minor Magic | 240 |
| stock not recorded |
| 3 items, all artefacts | 3552 gp |
| +4 robe of Augmentation {Str+4 Int+4 Dex+4}artefact | 1380 |
| +1 chain mail "Jeisol" {-Tele rElec MP+6 Dex+7}artefact | 1177 |
| +2 pair of gloves "Suulill" {+Blink rElec Stlth+}artefact | 995 |
| 4 items | 1384 gp |
| amulet of guardian spirit | 450 |
| amulet of reflection | 450 |
| scarf of the Heavens {+Inv, Str+3}artefact | 349 |
| scarf | 135 |