+3 hand axe of Integrity {drain, *Noise rElec rF+++ Int+3}artefact69,53
book of ConjurationsFulminant Prism, Magic Dart, Searing Ray52,37
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 2 items | 466 gp |
| +2 broad axe of electrocution | 414 |
| +0 dagger of venom | 52 |
| 4 items | 11140 gp |
| ring of Fisi {MP+9 Str+5}artefact | 3750 |
| +1 robe of Darkness {Str+3 Dex+4}artefact | 2760 |
| +2 great mace of protection | 2400 |
| +1 ring mail of Conscience {Int+3}artefact | 2230 |
| 9 items | 1065 gp |
| 2 resistance | 300 |
| haste | 150 |
| resistance | 150 |
| resistance | 150 |
| magic | 120 |
| brilliance | 60 |
| curing | 45 |
| curing | 45 |
| lignification | 45 |