book of ConjurationsFulminant Prism, Magic Dart, Searing Ray21,41
scarf of invisibility+Inv65,25
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 440 gp |
| resistance | 100 |
| heal wounds | 80 |
| invisibility | 80 |
| berserk rage | 50 |
| enlightenment | 50 |
| brilliance | 40 |
| brilliance | 40 |
| stock not recorded |
| 6 items | 3636 gp |
| amulet of faith | 720 |
| +5 ring of evasion | 648 |
| +6 ring of intelligence | 648 |
| amulet of regeneration | 540 |
| amulet of regeneration | 540 |
| amulet of the acrobat | 540 |
| 8 items | 3447 gp |
| +4 ring of protection | 540 |
| +4 ring of slaying | 540 |
| lupine talisman | 450 |
| maw talisman | 450 |
| ring of ice | 375 |
| ring of willpower | 375 |
| ring of willpower | 375 |
| ring "Mukev" {rPois rN+ Str+3 Int+3 Slay-5}artefact | 342 |
| 3 items | 598 gp |
| wand of charming (5) | 312 |
| mutation | 208 |
| teleportation | 78 |