+6 ring of dexterityDex66,46
ring of protection from firerF+37,18
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 11 items | 6544 gp |
| manual of Alchemy | 1200 |
| manual of Armour | 1200 |
| manual of Axes | 1200 |
| book of Annihilations | 900 |
| book of Armaments | 540 |
| staff of air | 375 |
| Handbook of Applied Construction | 360 |
| book of Air | 330 |
| +2 war axe of freezing | 274 |
| ambrosia | 120 |
| attraction | 45 |
| 6 items | 2190 gp |
| phantom mirror | 640 |
| tin of tremorstones (2/2) | 640 |
| scarab talisman | 400 |
| +2 hand axe of electrocution | 312 |
| cancellation | 132 |
| poison | 66 |