+6 ring of intelligenceInt46,30
amulet of reflectionReflect20,56
book of Party TricksAlistair's Intoxication, Apportation, Jinxbite19,26
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 6 items | 287 gp |
| enchant weapon | 105 |
| fear | 56 |
| vulnerability | 56 |
| teleportation | 42 |
| noise | 14 |
| noise | 14 |
| 9 items | 1386 gp |
| experience | 700 |
| haste | 140 |
| haste | 140 |
| heal wounds | 112 |
| mutation | 112 |
| might | 56 |
| curing | 42 |
| curing | 42 |
| lignification | 42 |
| 4 items | 1617 gp |
| +5 great sword "Meocupro" {pain, rPois Dex+4}artefact | 974 |
| +1 quarterstaff of speed | 308 |
| +2 sling of electrocution | 219 |
| +0 long sword of draining | 116 |
| 8 items | 705 gp |
| haste | 150 |
| heal wounds | 120 |
| heal wounds | 120 |
| berserk rage | 75 |
| berserk rage | 75 |
| enlightenment | 75 |
| curing | 45 |
| lignification | 45 |