amulet of guardian spiritSpirit36,34
scarfharm62,54
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 1 items | 273 gp |
| +0 heavy broad axe | 273 |
| 6 items | 1004 gp |
| sack of spiders | 480 |
| ring of protection from cold | 300 |
| brand weapon | 114 |
| wand of quicksilver (1) | 50 |
| fear | 48 |
| noise | 12 |
| 4 items | 1904 gp |
| manual of Invocations | 1120 |
| book of Sloth | 448 |
| inkwell talisman | 280 |
| amnesia | 56 |
| 8 items | 486 gp |
| blinking | 114 |
| enchant weapon | 90 |
| revelation | 90 |
| amnesia | 48 |
| fear | 48 |
| immolation | 48 |
| teleportation | 36 |
| noise | 12 |
| 1 items | 360 gp |
| +1 plate armour of willpower | 360 |
| 8 items | 2786 gp |
| +1 demon trident of draining | 728 |
| acquirement | 728 |
| condenser vane | 560 |
| phantom mirror | 560 |
| might | 56 |
| might | 56 |
| fear | 56 |
| teleportation | 42 |