Jessica— carrying +2 dagger of painarmed
Terence
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 450 gp |
| blinking | 104 |
| revelation | 82 |
| fog | 44 |
| poison | 44 |
| poison | 44 |
| teleportation | 33 |
| teleportation | 33 |
| teleportation | 33 |
| teleportation | 33 |
| 8 items | 742 gp |
| 2 mutation | 224 |
| heal wounds | 112 |
| heal wounds | 112 |
| magic | 112 |
| might | 56 |
| curing | 42 |
| curing | 42 |
| lignification | 42 |
| 3 items | 1782 gp |
| +3 scale mail of poison resistance | 621 |
| +1 troll leather armour | 594 |
| +2 ring mail of cold resistance | 567 |
| 1 items | 87 gp |
| curing | 87 |