+0 whip of electrocutionelec32,57
amulet of the acrobatAcrobat17,50
book of the FortressAwaken Armour, Forge Phalanx Beetle, Fortress Blast63,30
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 5514 gp |
| +8 triple sword of Ointment {flame, Dex+4 SInv}artefact | 2511 |
| +7 morningstar "Naahat" {reap, rN+}artefact | 1513 |
| +5 glaive of venom | 1131 |
| +1 mace of holy wrath | 359 |
| 4 items, all artefacts | 11650 gp |
| ring "Zouluhic" {Will+ MP+9}artefact | 3260 |
| +3 leather armour "Xuics" {Str+2 Int+2}artefact | 3240 |
| +1 ring mail of the Great Game {rF+ Str+2}artefact | 2720 |
| +0 short sword of Fyod {freeze, rC- Str+4 Dex+3 SInv}artefact | 2430 |
| 4 items | 4480 gp |
| manual of Conjurations | 1120 |
| manual of Hexes | 1120 |
| manual of Long Blades | 1120 |
| manual of Shields | 1120 |