book of ConjurationsFulminant Prism, Magic Dart, Searing Ray24,15
book of the TundraHailstorm, Permafrost Eruption, Summon Ice Beast21,54
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 650 gp |
| haste | 100 |
| resistance | 100 |
| invisibility | 80 |
| mutation | 80 |
| mutation | 80 |
| mutation | 80 |
| brilliance | 40 |
| attraction | 30 |
| curing | 30 |
| curing | 30 |
| 6 items | 4850 gp |
| +3 plate armour of willpower | 1280 |
| scarf of resistance | 1024 |
| +3 leather armour of Time Moved Backwards {rN+}artefact | 902 |
| scarf of the Game of Kings {repulsion, Harm Int+5}artefact | 880 |
| +1 ring mail of cold resistance | 512 |
| +0 robe of willpower | 252 |
| 2 items, all artefacts | 3160 gp |
| +7 chain mail "Tuenaezo" {rN+ Will+ Slay+4}artefact | 2461 |
| +3 leather armour "Widup" {Will- rCorr Str-4 SInv}artefact | 699 |