+1 vampiric whipvamp16,55
Maxwell's MemorandaMagnavolt, Maxwell's Capacitive Coupling, Maxwell's Portable Piledriver19,48
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 481 gp |
| heal wounds | 104 |
| heal wounds | 104 |
| mutation | 104 |
| brilliance | 52 |
| attraction | 39 |
| curing | 39 |
| lignification | 39 |
| 1 items | 235 gp |
| +2 heavy sling | 235 |