amulet of the acrobatAcrobat33,28
ring of see invisiblesInv16,14
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 9 items | 3420 gp |
| book of the Spheres | 620 |
| book of Chaos | 500 |
| book of Battle | 440 |
| book of the Senses | 400 |
| Great Wizards, Vol. II | 380 |
| book of Maladies | 340 |
| book of the Tundra | 300 |
| book of Air | 220 |
| book of Touch | 220 |
| 4 items | 1907 gp |
| +2 arbalest of electrocution | 767 |
| +3 trident of venom | 530 |
| +1 hand axe of freezing | 310 |
| +1 dagger of electrocution | 300 |
| 3 items | 1720 gp |
| +3 lajatang of venom | 700 |
| +3 dire flail of distortion | 590 |
| +3 whip of draining | 430 |