+1 heavy hand axeheavy28,44
book of BurglaryEnsorcelled Hibernation, Passwall, Swiftness69,33
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 3847 gp |
| ring of the Tortoise {AC+8}artefact | 1536 |
| ring "Zoucuero" {^Contam rF++ Will+ rCorr MP+9}artefact | 601 |
| amulet of guardian spirit | 360 |
| amulet of regeneration | 360 |
| ring of protection from fire | 300 |
| ring of magical power | 240 |
| ring of positive energy | 240 |
| ring of flight | 210 |
| 3 items | 1043 gp |
| +2 plate armour of cold resistance | 490 |
| +3 ring mail of poison resistance | 322 |
| +2 pair of gloves | 231 |