+2 dagger of holy wrathholy27,21
+2 dagger of venomvenom11,33
+2 sling of electrocutionelec50,39
orb of mayhemMayhem59,40
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 2 items | 357 gp |
| +1 kite shield of reflection | 208 |
| +0 pair of gloves of hurling | 149 |
| 9 items | 1116 gp |
| experience | 600 |
| haste | 120 |
| invisibility | 96 |
| mutation | 96 |
| brilliance | 48 |
| might | 48 |
| attraction | 36 |
| curing | 36 |
| curing | 36 |