+1 whip of freezingfreeze22,42
ring of positive energyrN+47,36
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 13 items | 1662 gp |
| Manifold Assault | 360 |
| Forge Phalanx Beetle | 275 |
| Airstrike | 143 |
| Animate Dead | 143 |
| Eringya's Surprising Crocodile | 143 |
| Fulminant Prism | 143 |
| Inner Flame | 96 |
| Construct Spike Launcher | 63 |
| Grave Claw | 63 |
| Jinxbite | 63 |
| Scorch | 63 |
| Searing Ray | 63 |
| Apportation | 44 |
| 9 items | 1996 gp |
| Summon Horrible Things | 585 |
| Forge Phalanx Beetle | 350 |
| ring of protection from cold | 350 |
| +1 leather armour of willpower | 196 |
| Dispel Undead | 182 |
| Launch Clockwork Bee | 123 |
| 2 fear | 112 |
| Apportation | 56 |
| teleportation | 42 |