Crazy Yiuf— carrying +4 quarterstaff of chaosarmed
Grinder
Jessica— carrying +1 robearmed
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 1 items, all artefacts | 851 gp |
| +10 tower shield of Ignorance {rN+ Int-4}artefact | 851 |
| 2 items | 375 gp |
| +1 hand axe of freezing | 260 |
| +0 long sword of valour | 115 |
| 7 items | 396 gp |
| invisibility | 96 |
| mutation | 96 |
| brilliance | 48 |
| might | 48 |
| attraction | 36 |
| curing | 36 |
| curing | 36 |