amulet of regenerationRegen8,34
orb of mayhemMayhem47,20
ring of flightFly45,39
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 8 items | 528 gp |
| 2 mutation | 176 |
| heal wounds | 88 |
| invisibility | 88 |
| brilliance | 44 |
| curing | 33 |
| curing | 33 |
| curing | 33 |
| curing | 33 |
| 9 items | 3446 gp |
| amulet of Daedaps {rF+ rN+ RegenMP+ Slay+5}artefact | 830 |
| +4 ring of slaying | 432 |
| +6 ring of intelligence | 432 |
| +6 ring of strength | 432 |
| ring of willpower | 300 |
| ring of willpower | 300 |
| ring of positive energy | 240 |
| ring of resist corrosion | 240 |
| ring of resist corrosion | 240 |