+0 hand axe of electrocutionelec33,20
+4 ring of slayingSlay40,16
ring of willpowerWill+28,49
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 222 gp |
| torment | 114 |
| immolation | 48 |
| poison | 48 |
| noise | 12 |
| 7 items | 824 gp |
| haste | 165 |
| resistance | 165 |
| 2 brilliance | 132 |
| heal wounds | 132 |
| 2 lignification | 99 |
| berserk rage | 82 |
| curing | 49 |