+1 helmet of Fashionability {Snipe, rC- Will++}artefact64,29
scarf of the Kazoo {+Inv, rF+ rN++ rCorr}artefact15,22
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 3 items | 1275 gp |
| +9 whip "Bichihil" {concuss, rN+ Dex+5 SInv}artefact | 880 |
| +2 heavy mace | 208 |
| +2 dagger of draining | 187 |
| 10 items | 2132 gp |
| Maxwell's Capacitive Coupling | 543 |
| Ozocubu's Refrigeration | 426 |
| Permafrost Eruption | 325 |
| Nazja's Percussive Tempering | 239 |
| Brom's Barrelling Boulder | 169 |
| Teleport Other | 114 |
| Vampiric Draining | 114 |
| Construct Spike Launcher | 75 |
| Static Discharge | 75 |
| Freeze | 52 |