+2 leather armour of willpowerWill+18,22
orb of pyromaniaPyromania48,53
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 4 items | 2675 gp |
| +2 demon blade of electrocution | 1117 |
| +2 arbalest of the Wizarding Seer {penet, rElec rF- rN+++ Int+2}artefact | 913 |
| +1 long sword "Secret Weapon" {protect, rC- Will+ Str+6}artefact | 411 |
| +2 mace of protection | 234 |
| 3 items | 984 gp |
| +1 scale mail of cold resistance | 384 |
| +1 leather armour of cold resistance | 336 |
| orb of energy | 264 |
| 2 items | 937 gp |
| +1 whip of the Scavenger {venom, Str+2 Dex+3 Stlth+}artefact | 707 |
| +0 orcbow of freezing | 230 |
| 7 items | 2816 gp |
| +4 ring of slaying | 576 |
| amulet of dissipation | 480 |
| amulet of the acrobat | 480 |
| hive talisman | 480 |
| ring of flight | 280 |
| ring of flight | 280 |
| lupine talisman | 240 |