+0 pair of gloves of parryingParrying26,41
+0 ring mail of willpowerWill+47,35
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 5 items | 236 gp |
| summoning | 104 |
| fog | 44 |
| poison | 44 |
| teleportation | 33 |
| noise | 11 |
| 2 items | 337 gp |
| 2 revelation | 225 |
| revelation | 112 |
| 5 items | 3259 gp |
| +2 buckler of the Eternal Void {Reflect, Harm Int+5 Dex-3}artefact | 941 |
| +1 leather armour of the Orb Guardian {Harm rF- Slay+4}artefact | 809 |
| +2 buckler of poison resistance | 629 |
| +2 scale mail of poison resistance | 612 |
| +0 robe of willpower | 268 |