+4 ring of protectionAC24,20
+4 ring of protectionAC64,51
orb of attunementAttunement27,27
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 7 items | 2585 gp |
| +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}artefact | 1558 |
| orb of guile | 390 |
| +1 heavy battleaxe | 375 |
| brand weapon | 142 |
| might | 60 |
| teleportation | 45 |
| noise | 15 |
| 3 items | 816 gp |
| tin of tremorstones (2/2) | 400 |
| Sphinx Sisters | 328 |
| Ozocubu's Armour | 88 |
| 4 items | 4640 gp |
| Gell's gravitambourine (2/2) | 1160 |
| Gell's gravitambourine (2/2) | 1160 |
| sack of spiders | 1160 |
| tin of tremorstones (2/2) | 1160 |
| 10 items | 3952 gp |
| Gell's gravitambourine (2/2) | 1160 |
| +5 ring of evasion | 1044 |
| +4 heavy sling | 716 |
| wand of roots (4) | 278 |
| heal wounds | 232 |
| enlightenment | 145 |
| amnesia | 116 |
| fear | 116 |
| fog | 116 |
| noise | 29 |