+4 dagger of venomvenom49,51
scarf of harmHarm37,40
Everything on this site is true of this build only. A seed number generates a different dungeon on every other version of crawl.
Searched down to D:8. The levels end there because that is how far this seed was searched, not because the dungeon does.
Crawl draws one member of each group per game, so a seed holding the one cannot hold the others anywhere, at any depth — the trailing names are what this seed's draw rules out. A dash means no member turned up in the extracted floors, which is not the same as the group being excluded, since only a drawn member is evidence.
| 10 items | 756 gp |
| haste | 120 |
| heal wounds | 96 |
| heal wounds | 96 |
| invisibility | 96 |
| invisibility | 96 |
| mutation | 96 |
| brilliance | 48 |
| curing | 36 |
| curing | 36 |
| lignification | 36 |
| 7 items | 1124 gp |
| box of beasts | 520 |
| Forge Blazeheart Golem | 169 |
| Maxwell's Portable Piledriver | 114 |
| enchant weapon | 97 |
| revelation | 97 |
| Lesser Beckoning | 75 |
| Slow | 52 |